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About Invoker

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About Invoker

Postby Nevermore_V » 25 Apr 2012, 16:27

Been playing invoke heavily ever since he came out in Dota 2, finally achieved max performance :D. Am pretty much of an Invoker junkie you can say.. :P

That being said, I feel that invoker still has quite a few bugs which are not being noticed in the new patches?

Stuff like his cape going through his model completely, the model does an attack animation but no fireball comes out, and hence no damage happens to target.
And then the most annoying thing is that if you target your forge spirits on your allied creep, they follow it till it stops to fight, but the themselves just stand there and don't attack, unlike in original DotA where they'd also start attacking [defending their target] automatically. Makes so hard to push lanes with spirits.

Maybe this problem must be with every other summon in the game? If it is so, why is it not being noticed at all, it's quite a big problem I guess.
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Re: About Invoker

Postby Captain Planet » 26 Apr 2012, 02:31

Bug complaints are better off posted at the dev forums.

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Re: About Invoker

Postby AKBu3nY » 01 May 2012, 11:28

Nevermore_V wrote:And then the most annoying thing is that if you target your forge spirits on your allied creep, they follow it till it stops to fight, but the themselves just stand there and don't attack, unlike in original DotA where they'd also start attacking [defending their target] automatically. Makes so hard to push lanes with spirits.

Maybe this problem must be with every other summon in the game? If it is so, why is it not being noticed at all, it's quite a big problem I guess.


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