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Impressions of LoL

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Impressions of LoL

Postby thefinn » 04 Sep 2011, 15:11

Seriously, I played this a couple games. The first hero you get to play with is a Mirana ripoff.

That fucking arrow takes up half a lane, I suck to hell when it comes to hitting with potm arrows or valk arrows for that matter - but this thing any idiot could hit with.

It even comes with it's own little aiming reticle to make sure just in case you weren't sure which way your lane was that you have a good 50% chance of hitting someone in the half a lane the thing takes up.

How the FUCK can you call that a game of skill?

LoL champion may as well try out for special olympics next.
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Re: Impressions of LoL

Postby Rikoshay » 04 Sep 2011, 17:58

I don't understand it myself, how did Riot make this such a huge game.. Oh well I'm glad I'm not a LoL fan.
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Re: Impressions of LoL

Postby ApprovedPest » 04 Sep 2011, 18:29

I'm not a LoL fanboy, but Im not gunna troll like you. What they have is a great game, not so much on a competitive edge, but they still have a ton of players. Basically what Im saying is don't go hating on other games, thats how you make a bad community (HoN), just know that Dota is the original and also the best.
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Re: Impressions of LoL

Postby Drakerip » 04 Sep 2011, 18:37

You played a few games for the first time at level 1-5 and you're that quick the judge the game?
I suggest you try harder next time you're going to troll.

BTW, Ashe's arrow is map-wide, and its far from a "ripoff" from PoTM; it's a projectile, its an arrow and it stuns, but thats the only similarities.
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Re: Impressions of LoL

Postby Smog » 04 Sep 2011, 19:33

This doesn't belong in the dota2 chat... Does anyone manage these forums to close or move threads? If this forum can't manage it's threads properly it is not going to be very popular... LoL discussion is for the LoL section of the forums....
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Re: Impressions of LoL

Postby Azn13unny » 05 Sep 2011, 10:37

LoL is for the noobs at dota style game or the poor bastards that can't spend money to buy warcraft 3 or HoN..

Reasons why LoL is noob friendly
1)No denies makes it to where people get shut out of a game to have fun. I remember older days of DotA when you denied a creep it would give 0 xp to the other team. So you had to learn how to deny or just get owned from being underleved and outfarmed.
2)Wards sure LoL has them, but while playing LoL and getting lvl 30 think I played 2 games where someone got 1, That is just sad.. Even in noob friendly games in DotA/HoN they still buy them..
3)No lose of gold on death, So even now the carry gets full xp all day if their ganked they get to keep their gold!?! Just stupid again for noob players didn't feel like they get shut out.
4)Stupid Towers yea their just bad
5)No TP, sure you can recall back to base but TP are really strong in DotA/Hon great for def and off plays.

So all and all going to state this again people that play LoL are cheap bastards or just suck at true dota style.
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Re: Impressions of LoL

Postby K0I » 05 Sep 2011, 11:16

Azn13unny wrote:LoL is for the noobs at dota style game or the poor bastards that can't spend money to buy warcraft 3 or HoN..

HoN is free now as well

Azn13unny wrote:1)No denies makes it to where people get shut out of a game to have fun. I remember older days of DotA when you denied a creep it would give 0 xp to the other team. So you had to learn how to deny or just get owned from being underleved and outfarmed.

I actually think in this regard LoL is better than DoTA (I know, right, BLASPHEMY!). In DoTA you hide behind your creeps for the first 4 mins of the game and fidget around, trying to judge when the time to attack is. SNORE. In LoL it's different, players are rewarded for interacting with the enemy heroes as soon as possible. Therefore, even in the early game LoL sees ganks and mini-team fights in the top and bottom lanes which grants those lanes free farming. And yes, ganks/team fights are more fun than farming/denying.

Azn13unny wrote:2)Wards sure LoL has them, but while playing LoL and getting lvl 30 think I played 2 games where someone got 1, That is just sad.. Even in noob friendly games in DotA/HoN they still buy them..

Personal experience and probability (I see people in DoTA who refuse to get chicken so...)

Azn13unny wrote:)No lose of gold on death, So even now the carry gets full xp all day if their ganked they get to keep their gold!?! Just stupid again for noob players didn't feel like they get shut out.

Good point

Azn13unny wrote:4)Stupid Towers yea their just bad

Not so good point

Azn13unny wrote:5)No TP, sure you can recall back to base but TP are really strong in DotA/Hon great for def and off plays.

Good point

Azn13unny wrote:So all and all going to state this again people that play LoL are cheap bastards or just suck at true dota style.

Yeah, well at least Riot tried something new. Granted a lot of the changes were unsuccessful but since the MOBA genre is still a baby you've got to fail to succeed (just look at the FPS genre). With that kind of negative attitude, have fun playing with your antiquated gaming mechanics and one map (granted the new LoL map wasn't good, but it was a step in the right direction).
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Re: Impressions of LoL

Postby Captain Planet » 05 Sep 2011, 11:33

Rikoshay wrote:I don't understand it myself, how did Riot make this such a huge game.. Oh well I'm glad I'm not a LoL fan.

Agreed.
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Re: Impressions of LoL

Postby po- » 06 Sep 2011, 01:21

K0I wrote:
Azn13unny wrote:1)No denies makes it to where people get shut out of a game to have fun. I remember older days of DotA when you denied a creep it would give 0 xp to the other team. So you had to learn how to deny or just get owned from being underleved and outfarmed.

I actually think in this regard LoL is better than DoTA (I know, right, BLASPHEMY!). In DoTA you hide behind your creeps for the first 4 mins of the game and fidget around, trying to judge when the time to attack is. SNORE. In LoL it's different, players are rewarded for interacting with the enemy heroes as soon as possible. Therefore, even in the early game LoL sees ganks and mini-team fights in the top and bottom lanes which grants those lanes free farming. And yes, ganks/team fights are more fun than farming/denying.


Actually, competitive LoL is extremely passive with the occasional 5 man gank fb on their jungler before minions spawn. It's just not worth it to gank, time is wasted etc. That's why most teams consist of 3-4 semi-carries/carries and 1 support. Reason : Flash
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Re: Impressions of LoL

Postby CanthonyDB » 07 Sep 2011, 22:19

Smog wrote:This doesn't belong in the dota2 chat... Does anyone manage these forums to close or move threads? If this forum can't manage it's threads properly it is not going to be very popular... LoL discussion is for the LoL section of the forums....

So you're stating that the game won't be popular because a few forums are not moved? You do realize it's only moved when it's reported, right? It works that way in almost every site that has forums.
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Re: Impressions of LoL

Postby Xcaliber » 10 Sep 2011, 13:32

CanthonyDB wrote:
Smog wrote:This doesn't belong in the dota2 chat... Does anyone manage these forums to close or move threads? If this forum can't manage it's threads properly it is not going to be very popular... LoL discussion is for the LoL section of the forums....

So you're stating that the game won't be popular because a few forums are not moved? You do realize it's only moved when it's reported, right? It works that way in almost every site that has forums.


He means the forums won't be very popular. He has a point in that it's in the wrong place, he's just expressing it in a very 'grumpy panda' fashion :3 besides, I'm pretty sure these forums are already popular.

EDIT: WoW this was off topic.

LoL is tricky, it's pretty noob friendly but I've seen people play to a much higher level than the majority, I see it as a good way to quench my thirst for DoTa before DoTa2 comes out, little bit of practice for the GENERAL game play considering I've never directly played DoTa (played the sc2 version and managed to leave my WC3 games up at uni :-/ ).

Frankly, saying LoL, DoTa and HoN must compete for which is better is like saying TF2 and CoD must compete... what? they're BOTH FPS games... you see my point?
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Re: Impressions of LoL

Postby Jendion » 12 Sep 2011, 18:10

Rikoshay wrote:I don't understand it myself, how did Riot make this such a huge game.. Oh well I'm glad I'm not a LoL fan.


This. Riot dumbed down DotA to the casual player level and that's how it got popular. Look at World of Warcraft after Lich King expansion...
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Re: Impressions of LoL

Postby Mrs Warboys » 19 Sep 2011, 02:17

po- wrote:That's why most teams consist of 3-4 semi-carries/carries and 1 support. Reason : Flash


That's BS. Standard team comps = 1 AD Carry, 1 Jungle (usually a Tanky DPS), 1 Tank, 1 Support and 1 AP Carry.

Picking 4 carries and 1 support will get you destroyed.
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Re: Impressions of LoL

Postby Jestersmiles » 19 Sep 2011, 06:49

Trolls will be trolls....
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Re: Impressions of LoL

Postby Unfawkable » 30 Oct 2011, 22:46

Both are cool, I still play both of them, though graphics in LoL have always troubled me. My impressions are that LoL has an easier learning curve, but is also much faster paced then DotA. The issue of balance is at hand yes, but not everything in DotA is perfectly balanced either. DotA does have quite a wider professional scene, but LoL has those too, I've played against people whose tactic plays put me in my place real good. Just stop your hating and play what you want. Personally, I'm playing LoL until I get my hands on DotA 2, and even then I'd still play a game or two of LoL once in a while.
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Re: Impressions of LoL

Postby AntraXCRO » 12 Dec 2011, 21:04

Jungle in Lol is awsome with red and blue buff , imo better then runes in Dota and Hon
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Re: Impressions of LoL

Postby Joroz » 16 Dec 2011, 13:32

Well to all the LoL haters here i can say just : hater gona hate .....

I mean come on everybody have his own values for what fun is and what not. For example I like Dominion (new LoL mode) alot cuz i love the pvp side of the game more and dislike the constant farming for 40 min and then 2-3 teamfights in the jungle and gg ...

To the ppl that said ppl always pick the OP champs there (atm Jax, Akali, Shaco, Rammus, Heimer etc..) I can say one thing : PLAY DRAFT MODE so u can ban 3 champs and enemy teams also 3 champs ...

Now for the nob that said something about no TP in LoL i can just /facepalm him cuz in LoL u have recall at base in any time and u can get teleport spell also that works just like dotas TP ....

Also for the normal mode rly the jungle side of LoL is much more better than Dota, also in LoL u have ur 2 summoner spells that u can get with any hero and also Masterie Tree (like talents in WoW) and runes that rly makes the game more fun and diverse.
And i actually like that there is NO CREEP DENY (cuz its OP for ALL ranged heroes early game). But however ur towers are MUCH stronger and they can 2-shot u on low levels.

BOTH games require skillz to master so u cant just say that LoL is a game for noobs and casual payers etc.

So yeah basically haterz gona hate anyway but at least i know they are not right ! :D



Dominion have rly much to offer and u just need to play a few games so u can get used to it. For all the ppl that like the pvp side of the game more this is the best mode atm!
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Re: Impressions of LoL

Postby ShadowChorus » 02 Jan 2012, 00:51

Coming from the LoL community, AND the WC3 DOTA community, and now I can count the HoN community too, since it's free now, I'm finding a lot of this to be absolute bull, and a lot of hate for hate's sake.

Each game is unique in its own style.

HoN and DOTA are great, yeah, but LoL is a completely different spin on the MOBA genre. It's not as rigid and repetitive as DOTA and HoN tend to be once you get into the higher games. In HoN and DOTA once you get to the point you're in games with experienced players, everyone knows exactly what they have to do, how to do it, and go about it like machines. The only variation is when you get to the fighting, at which point it turns into a complex mess of who can land the first hit to instantly slay the enemy.

One of the things I like most about League over other MMOBAs is that you don't instantly slaughter the enemy. I've heard people comment that balance in original DOTA and HoN was that every character was so overpowered that a balanced character would be underpowered, so they balance by making everything overpowered. I couldn't really think of an argument, much as I wanted to. A lot of HoN and DOTA is dominated by who manages to get their combo off first, and once the other guy hits first, you're pretty much screwed.

League's characters are a bit different. Fights take a bit longer, but aren't as cut and dry as in other games. Whoever initiates isn't always who wins, and fights are more centric on teamwork than in HoN, where depending on who you are you can solo the enemy team.

In League if you try and fight the enemy team alone you WILL end up flattened.

In HoN I've seen Flint Beastwood (Who I adore, btw, so don't take this as rage. I'm gonna be playing Sniper so much as soon as I get into DOTA 2, beta or no, simply because Dwarven Rifleman from DOTA is amazing) solo the entire enemy team with that stun-spam sniping of his.

And league, passive? As if. The removal of the denial function forces you to deny the enemy xp purely by harassing them out of their lane. If anything this promotes a more aggressive style of gameplay as you have to risk your own neck to keep them from getting XP, and if you don't know what you're doing you might end up denying yourself xp because you've got to go back and heal. If you don't you might get sniped by that jungle twitch. And man is jungle twitch a pain.

ganks are more frequent in League than in any other MMOBA I've played, and it's also the only one where one hero being completely removed from lane to allow roaming jungling and ganking not only be a commonly accepted strategy, but a popular one too, with game functions even leaning towards it in the form of the smite spell.


The lack of gold-loss upon death is offset by the fact that you deprive them of XP, and the fact that items in League are more expensive in general, and if you rely entirely on the passive gold generation without any farm, you'll never get a good build going.

So yeah. Before you go on a rant about how bad League is, try the game for more than a few rounds. Get to know how it works more deeply than "it's not like HoN or DOTA, it's terrible!"

I've played all three, like all three.

But League is a completely different style than HoN or DOTA. it doesn't TRY to be HoN or DOTA.
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