I had a match yesterday and noticed the current behavior of bottling runes:
1. Had a team fight, mirana managed to escape low HP, with her bottle empty. 2. Reached the rune spot, being closely chased - and there was the Invis rune. 3. Then used the rune - but the timeframe between the pick & use allowed one attack which brought her down.
I know here comes the delay time between fading out but, there is also the delay in waiting for the feedback.
Here goes the problem: You cannot choose whether to bottle or to use rune instantly. In tight situation as the above explained the pursued hero could've gotten away if he had the option to use the rune upon pick up. The current behavior implies two actions - and a time of response.
The first action comes in clicking on the rune, the time of response is the actual feedback of the rune being picked, and the second action is to use the rune.
What i suggest - is to introduce one additional action to the bottle, when empty. That would be - pick and instantly use.
For example, when the bottle is empty you could use one action on the bottle (such as right click - same mechaninc as autocast) and the next rune picked will be automatically used upon pick-up - also filling the bottle.
I don't know if this has been discussed yet - but i think it will really a little thing with great addition to the game.
Very good point here. Maybe they could do the opposite from DotA - simply clicking the rune bottles it, while using the bottle on rune uses the rune upon bottling it?
Though using the rune immediately by using bottle on rune makes no sense logically, but it's more annoying when you forgot to use bottle on rune when you want to bottle it and situations such as yours are less common than bottling runes.
Well, it's inevitable that this will cause much confusion on those transferring from DotA to dota 2.
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