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Dota 2 Level

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Dota 2 Level

Postby Aurum23 » 12 May 2012, 17:28

When that thing is going to increase,I'm stuck on level 1 and I see on streams some pepole have higher lvls.I mean on lvls on your dota 2 profile.
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Re: Dota 2 Level

Postby bambi » 12 May 2012, 19:15

They only enable that for core beta testers as far as I know.
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Re: Dota 2 Level

Postby MikeFu » 12 May 2012, 20:07

you see core tester because when released the closed beta valve they have enabled the lvl up system after 1 month they disabled it i dont know the reason but anyway dont care for this probably they will coming in Open beta who knows... (sorry for my bad language)
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Re: Dota 2 Level

Postby Aurum23 » 14 May 2012, 11:41

Ok.Thanks :)
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Re: Dota 2 Level

Postby AKBu3nY » 15 May 2012, 13:28

MikeFu wrote:you see core tester because when released the closed beta valve they have enabled the lvl up system after 1 month they disabled it i dont know the reason but anyway dont care for this probably they will coming in Open beta who knows... (sorry for my bad language)


They disabled it, because it's not finished yet. They only opened it for a short time for test reasons.
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Re: Dota 2 Level

Postby ChexGuy » 18 May 2012, 20:43

What is it for, anyway? Pure matchmaking, bragging rights for playing a lot?
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Re: Dota 2 Level

Postby Draphcone » 19 May 2012, 09:43

ChexGuy wrote:What is it for, anyway? Pure matchmaking, bragging rights for playing a lot?


agreed. levels are gonna cause lots of flaming in dota 2 and turn a game that uses brains into one that uses time. Maybe it'll be fine if you will decrease in EXP when you play badly... lol
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Re: Dota 2 Level

Postby Captain Planet » 20 May 2012, 04:31

Draphcone wrote:
ChexGuy wrote:What is it for, anyway? Pure matchmaking, bragging rights for playing a lot?


agreed. levels are gonna cause lots of flaming in dota 2 and turn a game that uses brains into one that uses time. Maybe it'll be fine if you will decrease in EXP when you play badly... lol

But how do you quantify "playing badly" in a game? How do you reduce such an intangible thing into basic numbers? It's almost impossible, I would think. Because some things aren't measurable by numbers. Like a well timed shackleshot or a well timed hex; you can't represent those things with numbers. You can't reduce stuff like that to numbers.

I think it would be best if no MMR was shown in any way, not even to the players as private data. The current hero progress bars are good because no-one knows the formula behind them, so that makes them much much harder to abuse and so I think they're good that way. It was a shrewd move by Valve.
Last edited by Captain Planet on 21 May 2012, 11:27, edited 2 times in total.
Reason: Removed sections that were offensive.
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Re: Dota 2 Level

Postby bambi » 20 May 2012, 10:45

XP is experience in other words how much you've played. It shouldn't have anything to do with how good or bad you are.
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Re: Dota 2 Level

Postby Snuffeldjuret » 21 May 2012, 09:47

Captain Planet wrote:... Now all they have to do is ignore the retards who want a publicly visible MMR. And while I probs shouldn't be calling anyone a retard as a global mod, I think the idea of public MMR is so incredibly stupid that there are no other words to describe those who support it, be they pro players or even other mods here (not that I know what the other mods here think of public MMR).
Valve should never listen to retardshey should however listen to intelligent people who want public mmr, like me."Splendid" post by a moderator ^^. You should probably make a bigger effort to not try to insult others when you are in your position :P.

I bet it is useless to discuss the advantages with a public mmr with you, so I won't bother. Just pointing out that here are at least one intelligent human being that would love for there to be a public mmr.
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Re: Dota 2 Level

Postby bambi » 21 May 2012, 10:15

MMR never seemed to project someone's skill correctly. In HoN I usually sat around 1650 and have played with and against 1800 players. Most of the time a 1800+ is no more skilled than a 1600 and I have also encountered players in the lower 1600s that were great as well as 1800s that had no skill because they had been carried by friends.
I don't really have any problem with such a rating being displayed (as a matter of fact it would be great if it was calculated correctly but the way it is done in HoN is obviously wrong).
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Re: Dota 2 Level

Postby Captain Planet » 21 May 2012, 11:31

A public MMR system doesn't help people. The current system of performance bars for each hero is a far better one because Valve controls the determinants of what it means to play a hero well, rather than a single generic ranking which really doesn't tell anyone anything useful about the player. That's why I think public MMR is a bad idea. It adds nothing useful or interesting to the game except an ego trip for those with a high rating.

I also appologise for the language in my earlier post. I shouldn't've said what I said and I've corrected the post.
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Re: Dota 2 Level

Postby Draphcone » 22 May 2012, 10:56

I'd still like to see the performance bar of other players though. maybe they can only show the performance for the top 3 heroes under the top 3 heroes portraits? I also think it wouldn't hurt to show the number of losses a player has, or at least the total number of games played.

btw the performance bar for most of my heroes are slightly under "3" on the graph sort of thing, but none below "2". is that actually very poor? cuz it's barely half of the maximum.
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Re: Dota 2 Level

Postby AKBu3nY » 22 May 2012, 14:29

Draphcone wrote:
btw the performance bar for most of my heroes are slightly under "3" on the graph sort of thing, but none below "2". is that actually very poor? cuz it's barely half of the maximum.



Nah, that just means that you're not focused on one, or a few heroes. It's actually better to have every hero about 3, instead of a few heroes maxed. Mine looks similar to yours, nearly all of the heroes are between 3-4.. only Puck is maxed out.
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Re: Dota 2 Level

Postby Draphcone » 23 May 2012, 06:45

AKBu3nY wrote:
Draphcone wrote:
btw the performance bar for most of my heroes are slightly under "3" on the graph sort of thing, but none below "2". is that actually very poor? cuz it's barely half of the maximum.



Nah, that just means that you're not focused on one, or a few heroes. It's actually better to have every hero about 3, instead of a few heroes maxed. Mine looks similar to yours, nearly all of the heroes are between 3-4.. only Puck is maxed out.


geez, doesn't that mean i suck? T_T
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Re: Dota 2 Level

Postby Camel » 26 May 2012, 14:25

guys....
Ive been around 1900 mmr / psr in hon and i tell u:
People there knew how to lasthit and thats it.
Most of them were some stupid carryplayers that farm 50 min and win.

They had no clue about:
-Teamplay
-Picks
-Supporting at all
-Communication

The higher i got the more retarded ppl became.

We´ve to make clear what we want: a game where 5 ppl play together vs other 5 ppl OR:
random players that can play good alone that play against other players that can play good alone.

I think the biggest problem were the Stats.
I mean comeon: who the fuck seriously thinks that KD matters for serious players?
Who doesnt suicide for the greater good in a game cuz of KD is plain bad.
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Re: Dota 2 Level

Postby Snuffeldjuret » 27 May 2012, 09:10

bambi wrote:MMR never seemed to project someone's skill correctly. In HoN I usually sat around 1650 and have played with and against 1800 players. Most of the time a 1800+ is no more skilled than a 1600 ...
I don't really have any problem with such a rating being displayed (as a matter of fact it would be great if it was calculated correctly but the way it is done in HoN is obviously wrong).

You should only compare people's mmr with your impression of their skill when you play with them a lot. Otherwise you will just misjudging them, which is the most common thing in DotA-games.

For the 10 guys I played regularely with in HoN, the mmr perfectly displayed their relative skill to eachother. Before the rating normalisation I had 1800 mmr and beat the shit out of my 1600ish friends, so I am at least one exception to your general impression.

I wonder how you think it should be calculated. It shouldn't be about winning and losing matches? Should it be about K/D lulz? ;) Maybe it could be something different, but I think the purpose of the game is to win and therefor the mmr should reflect that. Your mmr should be your track record of the ultimate goal. Objective, not subjective. You keep winning, you keep getting higher mmr. You keep losing, you keep falling. Deal with it.

About being carried by your friends, not sure exactly what you mean so I won't respond to it. Fixing problems regarding people playing together is complex.

Captain Planet wrote:A public MMR system doesn't help people. ... It adds nothing useful or interesting to the game except an ego trip for those with a high rating. ...

It helps people to estimate other players skill, which helps them play together better. I looked at mmr a lot in hon to with great results see how I should interact with my teammates. Without it everyone think they are either the team's best player or that everyone is as good as they are, which results in crappy matches as people don't know enough about each other to work together.

It is interesting as the matchmaking system uses it to get people together for matches.

It is way better than looking at people's win/loss ratio here: http://stats.dota2.be/ The same ego trip, but due to incorrect conclusions of what it means not justified ego trips.
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Re: Dota 2 Level

Postby Captain Planet » 27 May 2012, 23:51

I still don't think any public MMR is needed. I'm happy just to play matches with friends and leave it at that. I see no point in providing players with an e-peen extension in the form of public MMR. The current hero performance bars made public should be enough, IMO.
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Re: Dota 2 Level

Postby Snuffeldjuret » 28 May 2012, 09:12

Rarely anything is ever needed, so that is not a valid argument for anything. Most improvements are never really needed.

If you are happy playing with your friends, why do you even care at all what the rest do? It sounds like you want the game to be the best for you, not the best for most :/

So you really reject my idea of people knowing each other better play better together? Really? Or did you not read my post at all?

What do you think about hiding kills, deaths and assists in-game as they provide the same e-peen? They are not crucial to the game-play at all, and they are the cause of a lot of trash talk etc.

I heard that the hero performance bars are about how well you perform compared to other people with similar mmr. If that is true displaying that without the mmr would give people inadequate information, which would ensure everyone to misjudges each other. The system has to be built so people do not misjudge each other, that has been the main problem I have seen in DotA since it's birth.
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Re: Dota 2 Level

Postby bambi » 28 May 2012, 11:59

Snuffeldjuret wrote:Should it be about K/D lulz?


Of course it should also include K/D/A, it is a lot more important than winning or losing.
Whether you win or lose is more dependent on your entire team rather than yourself, you are only 1 fifth of the entire team. I have been in countless games where my entire team had 10 deaths more than kills and assists and I was the only one who had more kills and assists than deaths, needless to say they were playing bad. If your K/D/A is say 1/10/1 I'll know you suck right away so yea its one of the most important stats to consider in an overall rating.
Some people like Captain Planet play Dota just because of their friends , I know people who play LoL just because most of their friends do and they openly admit they wouldn't be playing if it wasnt for that.
On the other hand I avoid playing with my friends because most of them are not as good as I am, I enjoy quality games where both teams have skilled players and my friends simply do not offer that.
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