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October 13, 2011 Patch Notes

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October 13, 2011 Patch Notes

Postby Light » 14 Oct 2011, 04:44

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GAMEPLAY
Enabled Riki.
Issuing an Attack-move while invisible will now cause your hero to break invisibility to attack, if you encounter an enemy.
Fixed Force Staff (and other forced movements like Pudge's Meat Hook) not triggering rupture damage.
Fixed Weaver's Geminate Attack - it will no longer break his invisibility.
Nevermore's Requiem of Souls will now properly break him out of invisibility 1 second after the cast has begun.
Fixed Purge's (Diffusal and Satyr) slow mechanism not working correctly.
Fixed Kunkka's Torrent being slower than designed.
Fixed the lifetime of Beastmaster's summoned beasts.
Fixed a movement calculation bug with Yasha / Sange & Yasha and other movement bonuses.
Fixed Kunkka's Torrent and Ghost Ship affecting Ancients/Roshan.
Fixed Dagon cooldown resetting after it's upgraded.
Pudge's Dismember channel will now correctly break if dispelled by Tidehunter's Kraken Shell.
Fixed Smoke of Deceit thinking a tower was alive for a bit after it was destroyed.
Fixed Dark Seer's Wall of Replica not providing vision.
Fixed Bloodseeker's Bloodbath interaction against siege weapons.
Bloodseeker's Bloodbath now heals him for the correct amount on hero kills.
Fixed Bloodseeker's Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
Faceless Void's Chronosphere now properly affects siege weapons.
Fixed Force Staff affecting Roshan.
Fixed Axe's Battle Hunger against Roshan.
Fixed Axe's Berserker's Call against Roshan.
Fixed Enchantress' Impetus working while silenced.
Fixed vision on Mirana's Arrow (traveling and endpoint).
Fixed Storm Spirit's Electric Vortex affecting Roshan.
Fixed Storm Spirit's Static Remnant cast point.
Removed the hero XP bonus when picking after the game has started.
Fixed Nature's Prophet's Sprout's interaction with Linken Sphere.
Fixed Nature's Prophet's Sprout's position when targeting a moving unit.
Clockwerk's Power Cogs will no longer knock back units that are being moved by abilities (like Pudge's Meat Hook) or items (like Force Staff).
Units being knocked back by Clockwerk's Power Cogs will now have their channels interrupted and can no longer use abilities while being knocked back (such as Leap).
Fixed Battlefury's cleave on denies.
Fixed suicides ending kill streaks.
Fixed Diffusal Blade not using up charges if the target has Linken's Sphere.
Fixed a bug where if you began moving from idle to auto-attack an enemy, then became invisible on the way to the enemy, you would continue to the enemy and attack it, breaking your invisibility.
Fixed "Out of Temp Viewers" crash.

UI
The Keypad's enter key now properly works when invoking chat and team chat.
Courier, Necronomicon units and Beastmaster's summons no longer get their control groups lost when they are upgraded.
Fixed a case where items would not combine when picked up if one or more components was in the stash.
Improved Rich Presence:
Friends list now shows hero and level for people currently in a match.
Friends list shows if a friend is currently spectating a match.
Added "Watch game" to the right click menu for friends currently playing a game.
The camera will no longer get stuck at the edges of the map when centering the camera on your hero.
Added hotkey settings for Courier and Glyph.
Added hotkey settings for purchasing the first item in your quickbuy.
Added hotkey settings for purchasing the item in your sticky section (unbound by default).
Added a game speed slider to the replay viewer, including speeds slower than default.
Increased spectator delay to two minutes.
Watch Games list improvements:
Now shows you when spectating will start (live games are delayed by two minutes to prevent cheating).
Now shows the current match time.
Fixed a bug that prevented the respawn timer for a hero from updating if the controlling player disconnected.
Fixed voice ban button not hiding correctly for the local player.
Improved legibility of item cooldown time, item stack count and gold value on the inventory.
Fixed the Spectator's Stats panels.
Fixed not being able to set an item in the quick buy if the inventory and stash contained an uncombined version of that item.
Fixed not being able to one-click buy an item from the store if the inventory and stash contained an uncombined version of that item.
Fixed Viper's Viper Strike buff tooltip not showing correct values.
Fixed Spectators not being able to drag the camera via middle mouse.
Hero color icons are now shown on the scoreboard

AUDIO
Tinker got over his shy phase and now speaks.
Added more voice content to several heroes.
Added Radiant Defeat music piece.
Fixed a bug that caused heroes to play their Pain lines when they were hurting themselves (as in Bloodseeker's Bloodrage).
Fixed a bug that prevented victory music from playing for spectators.
Game Started Horn now plays 10 seconds before the game starts.
Announcer says Battle Begins 2 seconds before the game starts.
Heroes say their game start line 1.5 seconds after the game starts.
Fixed hearing heroes get hurt while fighting under the fog of war.
Added a music cue when a hero buys back into the game.
Added a music cue when Roshan dies.
Fixed the item sold sound playing multiple times.

VISUALS
Add new effect for Faceless Void's Chronosphere.
Faceless Void's Time Walk and Backtrack effects now properly draw his time shifted form.
Batrider now plays an animation when he starts Fireflying.
Fixed Nature Prophet's Teleport effect not drawing properly in some cases.
Fixed Clockwerk's Power Cogs and Rocket Flare not drawing properly in some cases.
Fixed some cases where linear projectiles weren't visibile.

BOTS
Fixed bots being jerks and denying teammates' minions.
Bots will now always announce when returning to their lane during the laning phase.
Bots will now always announce when they're moving to gank an enemy.
If a bot detects that it's stuck, it will try to attempt to blink out or TP home.
Fixed a case where bots could get stuck at a side/secret shop trying to buy something they incorrectly thought they didn't have room for.
Fixed a bug where bots weren't using their Black King Bar to avoid an incoming stun.
Bots are now less likely to tunnelvision on a tower push when there are enemies attacking them.
Bots will now deny towers that are low, if it's safe enough to do so.
Fixed a bug that was preventing Tiny bot from target switching when he was trying to get into range for an Avalanche+Toss combo.
Juggernaut bot should no longer use Healing Ward while in the fountain.
Juggernaut bot now considers casting Healing Ward when pushing or defending a lane.
Juggernaut bot now commands his Healing Ward to follow him around.
Fixed bots not responding correctly to Axe's Berserker's Call.
Lina bot will now lead targets with Dragon Slave slightly.
Lina bot will now defer to Light Strike Array more when considering casting Dragon Slave (results in her using the LSA+DS combo more).
Bots will no longer try to pick up items if they don't have a slot and don't have an item they're willing to drop.
Bots will now drop the cheapest item they're willing to part with when they want to pick up an item that they don't have room for.
Fixed bots getting stuck trying to destroy an enemy's item.
Support-hero bots (or gank-hero bots if there are no support heroes on a team) will now purchase a courier for the team, and will upgrade it to flying courier.
When establishing lane assignments at the beginning of the game:
Bots ignore players inside the base when trying to determine which lane the player is going to.
Bots now pay attention to the last lane the player was in, so doing something like camping the initial rune spawn no longer forfeits your lane assignment
Made bots a bit more likely to retreat when being ganked before they reach the point of being almost dead.
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Re: October 13, 2011 Patch Notes

Postby WiTcHeR » 14 Oct 2011, 07:45

Dota 2 Rikimaru in game footage:

A short introduction to the hero

Official News
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Re: October 13, 2011 Patch Notes

Postby bennietoch » 14 Oct 2011, 09:05

did not have a look at the patch yet, since i am at school -_-
i was a bit dissapointed with only the release of riki but this is a pretty chunky list (:
*sigh*
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Re: October 13, 2011 Patch Notes

Postby Chewy » 14 Oct 2011, 09:10

bennietoch wrote:did not have a look at the patch yet, since i am at school -_-
i was a bit dissapointed with only the release of riki but this is a pretty chunky list (:


Yea but if it has no beta key in it or a beta release date im not interested :mrgreen:
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Re: October 13, 2011 Patch Notes

Postby AppleNitrox » 14 Oct 2011, 10:22

Something that wasn't in new patch notes but I heard this is a new enchantress (Can someone who have DOTA 2 prove it?)

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Re: October 13, 2011 Patch Notes

Postby bambi » 14 Oct 2011, 10:28

AppleNitrox wrote:Something that wasn't in new patch notes but I heard this is a new enchantress (Can someone who have DOTA 2 prove it?)

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What do you mean by "new", she looks the same to me.
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Re: October 13, 2011 Patch Notes

Postby AppleNitrox » 14 Oct 2011, 10:34

New :
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Old :


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Sorry for not big image of old one.

You can see horns change, not big forehead anymore and eyeshadow.
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Re: October 13, 2011 Patch Notes

Postby bennietoch » 14 Oct 2011, 10:44

i will check when i come home. i am at school at the moment. ill let you guys know (:
*sigh*
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Re: October 13, 2011 Patch Notes

Postby Light » 14 Oct 2011, 10:58

Yes. That is the new Enchantress.
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Re: October 13, 2011 Patch Notes

Postby bambi » 14 Oct 2011, 11:03

Her forehead has the same size it only seems smaller because they colored her horns and part of the forehead itself brown. They just added little color to her eyes and horns they didn't change the model.
I hate that eyeshadow though, generally I dislike it when women put on pounds of makeup on their eyes.
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Re: October 13, 2011 Patch Notes

Postby AppleNitrox » 14 Oct 2011, 11:05

bambi wrote:Her forehead has the same size it only seems smaller because they colored her horns and part of the forehead itself brown. They just added little color to her eyes and horns they didn't change the model.
I hate that eyeshadow though, generally I dislike it when women put on pounds of makeup on their eyes.


With makeup I agree, if they would remove her makeup I gonna love new enchantress.
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Re: October 13, 2011 Patch Notes

Postby Sloke » 14 Oct 2011, 12:26

Batrider now plays an animation when he starts Fireflying.


Did i miss something ?
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Re: October 13, 2011 Patch Notes

Postby bennietoch » 14 Oct 2011, 12:45

Sloke wrote:
Batrider now plays an animation when he starts Fireflying.


Did i miss something ?


i thought the same thing, whats up with that?
*sigh*
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Re: October 13, 2011 Patch Notes

Postby Light » 14 Oct 2011, 12:46

bennietoch wrote:
Sloke wrote:
Batrider now plays an animation when he starts Fireflying.


Did i miss something ?


i thought the same thing, whats up with that?


Extra addition from somewhere. It's not there in the changelog posted in the game.
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Re: October 13, 2011 Patch Notes

Postby AKBu3nY » 18 Oct 2011, 19:59

bennietoch wrote:
Sloke wrote:
Batrider now plays an animation when he starts Fireflying.


Did i miss something ?


i thought the same thing, whats up with that?


No, he isn't in yet. You guys missed nothing.

Btw thinking about that, firefly is a morphing spell (at least in DotA1), so it seems like they are trying stuff for morphing spells out :D Can't wait for Dragon Knight/Undying :DD
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Re: October 13, 2011 Patch Notes

Postby ImH4ppy » 30 Oct 2011, 21:59

im w8ing for ogre
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Re: October 13, 2011 Patch Notes

Postby DaffOne » 30 Oct 2011, 22:02

So many bug fixes
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Re: October 13, 2011 Patch Notes

Postby Isanee » 30 Oct 2011, 23:51

only me who read the whole list?? ^^)
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Re: October 13, 2011 Patch Notes

Postby AKBu3nY » 03 Nov 2011, 18:32

^Nope. I like reading the changelongs^^ Always stay up to date.
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