Dota 2




October 27, 2011 Patch adds Huskar, Jakiro and Batrider

DOTA 2 news! Stay tuned for all the news of our favorite game's sequel!

October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby Torment » 28 Oct 2011, 00:29

Image

Today’s update adds Huskar, Batrider, and everyone’s favorite Twin-Headed Dragon, Jakiro.

We’re continuing to experiment with community management features, so today we’re adding a commendation system, which allows you to commend players who made your game a happier experience, and report anyone being hostile. As always, we’ll be gathering a bunch of data on the usage of the feature to see how it’ll fit into our overall system. Also, since we’ve received a bunch of positive feedback about the Player Perspective view in spectator mode, we’ve been working on putting the finishing touches on it – in this update it now shows you the shop, so you can see exactly how the pros buy their items. As usual, there’s a variety of other gameplay additions and fixes, and some improvements to the practice bots.

The folks over at joindota.com, in partnership with own3D, have announced an online tournament featuring 24 teams that will compete for $14,000 dollars. The tournament will start on November 7th, so head over to the-defense.com for coverage.

Batrider Overview
Image

Jakiro Overview
Image

Huskar Overview
Image

MISC SCREENSHOTS

Jakiro
Image
Image
Image
Image
Image
Image

Huskar
Image
Image
Image
Image
Image


CHANGELOG:

HEROES
Added Batrider, Huskar, and Jakiro!
Ancient Apparition: Fixed a bug with Chilling Touch attack speed reduction display.
Ancient Apparition: Fixed a recent bug with Ice Trail path debuff happening a little too early
Beastmaster: Fixed Call of the Wild resummoning showing up as a deny.
Broodmother: Fixed Poison Sting from affecting Wards.
Broodmother: Fixed the wrong web sometimes getting removed when a new one is added.
Broodmother: Fixed the Spiderlings and Spiderite passive abilities working on buildings and mechanical units.
Broodmother: Fixed Spawn Spiderlings not being a projectile.
Broodmother: Fixed Insatiable Hunger being purgable.
Broodmother: Fixed Insatiable Hunger bonus damage being considered as base damage.
Clockwerk: Fixed Hookshot interaction with alled units and neutrals.
Clockwerk: Fixed Hookshot not stunning magic immune units.
Clockwerk: Fixed the Hookshot target sometimes being able to run away before he arrives.
Clockwerk: Fixed cases where Hookshot would drop you to a lower level if your target was near a ledge
Enigma: Fixed Greater Eidolon movement speed.
Enigma: Fixed Dire Eidolon armor.
Faceless Void: Fixed Chronosphere's interaction with various passives
Juggernaut: Fixed Blade Dance working on wards.
Kunkka: Fixed Torrent slow not lasting as long as it should.
Kunkka: Fixed X Marks The Spot ignoring Linken's Sphere
Kunkka: Fixed X Marks The Spot vision revealer not working.
Kunkka: Fixed Ghost Ship not having vision.
Kunkka: Fixed Ghost Ship's allied buff not reducing spell damage.
Mirana: Fixed vision around Arrow when it impacts.
Pudge: Fixed cases where Hook would drop the pulled target to a lower level if your target was near a ledge
Queen of Pain: Fixed bug in Shadow Strike slow falloff.
Queen of Pain: Fixed Scream of Pain not hitting units in fog of war
Queen of Pain: Fixed Shadow Strike not being castable on regular units
Queen of Pain: Fixed Scream of Pain not hitting invisible units.
Queen of Pain: Fixed Shadow Strike not allowing you to deny heroes.
Razor: Fixed Eye of the Storm not hitting invisibile units.
Riki: Fixed Backstab working on mechanical units.
Riki: Fixed Smokescreen working on Ancients.
Riki: Fixed the timing on Blink Strike damage.
Skeleton King: Fixed Aegis not working on him once he levels up Reincarnation.
Skeleton King: Fixed Vampiric Aura on mechanical units.
Skeleton King: Fixed Vampiric Aura on denies.
Weaver: Fixed sometimes coming out of his invisibility for Geminate Attack.

GAMEPLAY
Fixed Heart of Tarrasque health regeneration from stacking.
Fixed various items and abilities not interrupting channeling when used
Fixed being able to revive a courier by upgrading it after it dies.
Fixed courier stopping in its position whenever the hero it's delivering items to teleports.
Fixed bug that caused illusions generated from a disconnected player to be controllable by the enemy team
Fixed Siege units being considered as heroes for Bloodbath's distance check
Fixed Chronosphere freezing other units you own
Fixed issue that caused issued commands to not be executed immediately.
Fixed a slight delay on many commands given to heroes.
Fixed Monkey King Bar from proccing on towers.
Fixed bloodstone charges stopping at 30.
Fixed Armlet active bonus continuing after dropping the item.
Fixed Creep Stats reseting after reaching 500.
Fixed gold bounty values on creeps after that lane's barracks is down.
Fixed Necronomicon not killing its previous units when used again (from Refresher, Tinker's Rearm, etc).
Fixed Necronomicon Mana Burn ignoring Linken's Sphere
Fixed Fountain mana regeneration being too slow
Enabled Broodmother, Skeleton King and Queen of Pain in Captain's Mode.
Fixed various stats on necronomicon units
Fixed Satyr Hellcallers to only consider units in its vision for deciding when to cast shockwave.
Fixed interaction with Roshan on Rocket Flare and Mana Void.
Fixed Heart, Urn of Shadows, and Dagger not being properly Disabled by Haunt.
Fixed a performance hitch when creating illusions.
Fixed towers not revearling invisible non-hero units (spiderlings, hawk, etc).
Wildkin Warchief's Tornado will now follow the target enemy you right-click instead of giving an error message.
Fixed Kobold Taskmaster HP.
Fixed Centaur Outrunner Armor and Damage.
Fixed Attack type on Centaur Chief.
Fixed small wolf's attack, armor and attack range.
Fixed Enraged Wildkin level and XP bounty.
Fixed Acquisition range on various neutrals.
Fixed various minor inconsistencies on unit stats.

UI
Added a commendation system, which allows you to commend players who made your game a happier experience, and report anyone being hostile. You can commend or report a player by clicking their name in the main menu, in-game scoreboard or end game score screen.
Added shop hotkey labels for shop category buttons.
Clicking or control clicking a unit now selects all units of that type onscreen instead of globally.
Player Perspective now shows shop and shop search text.
Tiny's Toss will now show an error message if he has nothing near him to toss when he reaches cast range.
When disarmed (Ghost Scepter, Decrepify, etc.), you can now right-click or attack-move-click on enemies to move toward them. The "Can't Attack" error will not appear until you reach attack range of the enemy.
Shift-queued orders that become invalid by the time they are executed will now show an error message.
Added an error message for when your shift-order-queue is full.
Fixed a problem where certain orders could be ignored if a player tried to execute them just before they became invalid, especially with a slow connection to the server. An appropriate error message will now be displayed in these cases.
Fixed losing key input when you search the shop with the chat up
Fixed a bug where you could swap a stash item with a channeling teleport scroll and still finish the teleport.
Fixed not being able to see your last hit gold effect through fog of war.
Fixed playing gold sound and visuals for things that give zero gold bounty.
Fixed a control group bug when Enchantress takes one of Chen's converted units.
Improved the accuracy of matchmaking parties of players. Note that this may increase party matchmaking wait time.
In matchmaking, servers are now selected before matches are ready.
Tooltip hover for hero stats and gold is more responsive.
HP Bars no longer lose some accuracy when the target is very low HP.
Fixed Necronomicon Level 2 & 3 Manaburn hotkey not working.
Added a new hotkey setting to select all units you own other than your hero (unbound by default).
Fixed the scoreboard and stats panels not updating while the game is paused.

VISUALS
Added a specific minibash effect for extremely short stuns.
Updated Queen of Pain's base attack to better match her color scheme.
Updated shadow strike.
Fixed lifesteal effects not being owned by their owner which resulted in them not properly culling in fog of war.
Added Spell Block effect to Roshan.
Adjusted the tower projectile collision so that projectiles will actually reach towers before exploding.
Detailed outer cliffs.
Added falling rock lava splashes added to dire base background.
Added Dire side moths.

AUDIO
Frost Armor sound effect now plays when the buff is refreshed.
Added Broodmother's Spiderling's voice code.
Heroes can now talk while dead as long as they just want to comment on a Victory or Loss.
Fixed a bug that prevented heroes from commenting on a rune pickup.

BOTS
Bots will now attack non-hero enemies.
Bots now want to attack couriers and Juggernaut Bot's Healing Ward.
Bots are now very unlikely to break off attacking when the target is stunned or slowed.
Bots will now buy dust/gem when playing against Sand King.
Increased the bonus-to-attack when a human pings a target.
Increased the impact of human pings for lane defends and pushes.
Fixed issue where tower pings from Dire players weren't working.
Pinging enemy heroes will also increase the desire for a Team Roam.
Tightened up the precision of pinging -
bots should no longer think you're asking for a lane push when you ping on an enemy that's near a tower.
Bots now know to move to healing auras if they need some healing and aren't desperately retreating. Currently works with Juggernaut's Healing Ward and Witch Doctor's Restoration Aura.
Bots will now prioiritize interrupting units that are channeling.
Fixed a number of cases where bots were getting stuck trying to use an item on an invalid (magic immune, invulnerable, etc) target.
Improved bot target-selection logic for Eul's Scepter.
Improved bot Diffusal Blade usage -
it will no longer cast it on retreating targets that have an incoming stun.
Improved Orchid usage -
bots will now use it to break channels.
Improved Urn usage -
bots will no longer worry about using it on allies that are being hit by creeps.
Bots now take damage on their own Barracks and Ancient much more seriously.
Bots are now better about defending the proper lane when in-base.
Bots should tunnelvision less on tower pushes when enemy heroes are nearby.
Slightly increased bot desire to attack the enemy Ancient.
Bots will no longer do Roshan when any lane needs to be defended.
Bots now announce when they're leaving Roshan.
Human players now need to be a bit further into a lane to claim it for laning purposes at the beginning of a game.
Bots should spam chat less about roaming and returning.
Bots should be much less likely to go for runes if a human with a bottle is on their team.
Fixed Tiny's build so he will use his final grow.
Fixed bug that was causing bots to be too timid late-game if they happened to be in a lane.
Decreased lane push desire when there are enemy heroes nearby.
Fixed a bug where bots didn't think they could purchase their next item if it would require selling an item.
Bots should be significiantly more likely to spot farming targets and roam to gank as a team.
Reduced spamminess of bot chat when pushing a lane.
Reduced bot willingness to tank a tower.
Slightly reduced the desire to push a tower when their potential co-pushers aren't nearby.
Fixed bots repurchasing a courier when their flying courier uses shield.
Bots should be better about picking stuff up from base late-game when they don't have any more pressing desires.
Added Team Roam chat announcements.
Bots will no longer defer all runes to humans with bottles when all the human heroes are dead.
Increased attack desire when a number of nearby allies are attacking, which makes bots more decisive in teamfights.

Update notes are available here.

via Dota 2 by Light
Last edited by Torment on 28 Oct 2011, 02:48, edited 2 times in total.
Image Image
Thanks to jololo
User avatar
Torment
Registered User
 
Posts: 314
Joined: 08 Jun 2011, 15:59
Location: Hyrule Temple
Game: HoN


Re: Dota 2 Official Update! - Heat wave coming!

Postby Dauraane » 28 Oct 2011, 00:31

AND OPEN BETA!!! YAYAYAYAYAYAY!!! oh wait........ NOT YET *TEAR* :(
User avatar
Dauraane
Registered User
 
Posts: 20
Joined: 02 Oct 2011, 00:03
Game: DotA


Re: Dota 2 Official Update! - Heat wave coming!

Postby Torment » 28 Oct 2011, 00:40

Yeah, im also not happy because of that but thats okay, we know dota 2 is gunna be PERFECT :)
Image Image
Thanks to jololo
User avatar
Torment
Registered User
 
Posts: 314
Joined: 08 Jun 2011, 15:59
Location: Hyrule Temple
Game: HoN


Re: Dota 2 Official Update! - Heat wave coming!

Postby bambi » 28 Oct 2011, 00:49

My all time favourite hero is Huskar, always wanted to see a port the last 2 years I've been playing HoN.
Image
User avatar
bambi
Registered User
 
Posts: 411
Joined: 28 Sep 2011, 17:24
Game: HoN


Re: Dota 2 Official Update! - Heat wave coming!

Postby Mudkipz223 » 28 Oct 2011, 01:31

I'm really excited that Jakiro is in, and his new texture looks amazing! Was hoping for something more, as Sunsfan hinted at something big, but I'm still happy with these heroes.
Image
If you would like a signature like this of your favorite hero, send a pm my way and I'll work on it as soon as possible!
Add me on steam! http://steamcommunity.com/id/Relovan/
User avatar
Mudkipz223
Registered User
 
Posts: 138
Joined: 22 Sep 2011, 20:51
Game: DotA


Re: Dota 2 Official Update! - Heat wave coming!

Postby Captain Planet » 28 Oct 2011, 01:39

I haven't played a game of Dota 2 with them implemented yet, but I will this evening :D Gonna be interesting to see how many people actually pick these guys, though, since I've never played against any of them in any DotA match I've ever played...
Image
User avatar
Captain Planet
Global Moderator
 
Posts: 1225
Joined: 26 Mar 2011, 23:44
Location: Earth
Game: DotA


Re: Dota 2 Official Update! - Heat wave coming!

Postby Torment » 28 Oct 2011, 01:41

im looking for freaking pics and videos! lol
Image Image
Thanks to jololo
User avatar
Torment
Registered User
 
Posts: 314
Joined: 08 Jun 2011, 15:59
Location: Hyrule Temple
Game: HoN


Re: Dota 2 Official Update! - Heat wave coming!

Postby jololo » 28 Oct 2011, 01:43

woooow >.< great looking i hope i see video soon
Image
User avatar
jololo
Registered User
 
Posts: 213
Joined: 16 Sep 2011, 02:59
Location: chile
Game: DotA


Re: Dota 2 Official Update! - Heat wave coming!

Postby jololo » 28 Oct 2011, 01:45

Torment wrote:im looking for freaking pics and videos! lol



DotaCinema will upload video soon trust me >.<
Image
User avatar
jololo
Registered User
 
Posts: 213
Joined: 16 Sep 2011, 02:59
Location: chile
Game: DotA


Re: October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby Captain Planet » 28 Oct 2011, 02:19

Sorry about the crappy merge, guys, but since there were two topics I've put them together. The merge functions here are really bawlz...

Light, just edit the OP if something new comes up.
Image
User avatar
Captain Planet
Global Moderator
 
Posts: 1225
Joined: 26 Mar 2011, 23:44
Location: Earth
Game: DotA


Re: October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby Torment » 28 Oct 2011, 02:33

i was right about to update the shit and i couldnt find the thread, i was like "WTF HAPPEND HERE? WHERE AM I?" but then i saw it hahahaa . thanks Inquisitor!
Image Image
Thanks to jololo
User avatar
Torment
Registered User
 
Posts: 314
Joined: 08 Jun 2011, 15:59
Location: Hyrule Temple
Game: HoN


Re: October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby Captain Planet » 28 Oct 2011, 02:47

No probs :) I spent, like, 10 minutes trying to get the two thread to merge properly xD In the end I just gave up and merged Light's post with your OP and removed his post...I'm really hoping the new forum software will give more options for merging >_> Because currently it's really frustrating.
Image
User avatar
Captain Planet
Global Moderator
 
Posts: 1225
Joined: 26 Mar 2011, 23:44
Location: Earth
Game: DotA


Re: October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby nefi » 28 Oct 2011, 03:01

Jakiro


Huskar


Batrider
User avatar
nefi
Registered User
 
Posts: 2
Joined: 02 Oct 2011, 10:20
Game: DotA


Re: October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby Bloody]-[ell » 28 Oct 2011, 03:10

dat epic jakiro !!!!!!!!!!!!!!!!!!
Image
User avatar
Bloody]-[ell
Registered User
 
Posts: 158
Joined: 02 Jul 2011, 00:01
Location: The Internet
Game: DotA


Re: October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby jololo » 28 Oct 2011, 07:38



Image
User avatar
jololo
Registered User
 
Posts: 213
Joined: 16 Sep 2011, 02:59
Location: chile
Game: DotA


Re: October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby MikeFu » 28 Oct 2011, 08:48

Awesome GJ Icefrog and Valve!!!
Image
Thanks to Jololo who made this signature!
Image
User avatar
MikeFu
Registered User
 
Posts: 226
Joined: 06 Jul 2011, 10:18
Location: Greece
Game: DotA


Re: October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby Streetfarm » 28 Oct 2011, 09:08

JAKIRO!!! :mrgreen:
Philosoraptor wrote:If you kill Windrunner with Shadow Fiend, do you get a soul?
User avatar
Streetfarm
Registered User
 
Posts: 123
Joined: 30 Aug 2011, 14:03
Location: Nearby...
Game: HoN


Re: October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby ehergeiz323 » 28 Oct 2011, 14:57

woah awesome collection of stuff!
i was right about huskar xD
User avatar
ehergeiz323
Registered User
 
Posts: 344
Joined: 07 Sep 2011, 23:48
Game: DotA


Re: October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby Doomy » 29 Oct 2011, 11:20

They are all looking good! I like the new huskar style :D
User avatar
Doomy
Registered User
 
Posts: 68
Joined: 24 Oct 2011, 13:12
Game: DotA


Re: October 27, 2011 Patch adds Huskar, Jakiro and Batrider

Postby WiTcHeR » 29 Oct 2011, 11:24

Huskar is badass!
Image
User avatar
WiTcHeR
BETA Key Donor
 
Posts: 330
Joined: 04 Oct 2011, 11:54
Location: "Reality is merely an illusion, albeit a very persistent one"
Game: DotA

Next

Return to Board index

Return to News

Who is online

Users browsing this forum: No registered users and 1 guest