by Kaemon » 31 Aug 2011, 03:17
Personally, even without it being released yet, I know I prefer DotA 2 over LoL.
I played a lot of DotA back in the day (up to quite recently); and I still love/prefer it over LoL.
However... I find myself playing LoL instead of original DotA.
As many mentioned, the game is "different", not a failed copy-paste or anything like that; just a different game (even if of the same genre) with different things...
Why I prefer DotA? First of all, no Summoner Skills, no Back-to-Base Skill, no Runes, no Masteries...
I allways picked -random (on -AP/-AR games) and had no problem joining -SD or -RD. On LoL... I still haven't got Tank Runes; nor even 1/4 of the available characters (taking into account the 10 weekly ones).
I also don't like the items overall... No courrier/scrolls; no chances of buying wards/gems/tangoes/sharing-regen-items for your team mates... And way too many tanky items... 200-300 Armor/MagicResist tanks? You know the game is completly broken when a little over feeded tank can't be killed at all... And there are too many items that force you to get a silly counter against them (High Tank with Thormail, and you are AD? You need Magic Resist to reduce the reflected damage, armor penetration (since it reflects the damage BEFORE armor mitigation!) so you don't get reflected a higher damage than the one you are actually doing, and lifestealing... And you still can get hurt for as much as damage you are doing to him... I know you don't have to focus the tanks on the teambattles; but it's ridiculous when they can drop your entire team at 50% HP by themselves...
Since the first day playing LoL until now, I still have prefered DotA over it at any time. I REALLY loved playing all the heroes (maybe only exception being Akasha, Ezalor and Chen, but played them aswell) and I have played God knows how many games with each of them (wich brings me to think I played at least 100x30 DotA games as a minimum) and still loved playing them.
On LoL... 90% of my games had been with the 4 same heroes... Because lack of Runes/Masteries/PurchasedHeroes, and also because most of them (tested on weekly rotations) seem really boring to play to me...
However as mentioned I'm currently playing LoL and not DotA.... Reasons?
First of all, the friends... All my friends are playing LoL right now; and most of them never played a single DotA game... So I play with them.
For a time I kept playing DotA while also playing LoL, but to be honest, the War3 engine lacks some nice UI aditions that LoL made that you get used to really fast and become annoying while playing DotA (like pressing space trying to center your hero) and.... Even if the AFKers/Feeders/Leavers situation is bad in LoL, it's probably worse on DotA. No reconecting available, people leaving and just joining a new game (instead of being forced to stay in that game until the end)... How many times I have seen someone getting first blooded on DotA and then just leaving the game... In LoL, with the no-dead-penalty, and forcing the players to stay in the battle, and granting them IP points for doing so; this situation is sightly better than in DotA imo.
Also, a big reason, is the Play > Wait 10 secs > Play situation on LoL, compared to the "Look for a game" > "Wait for people to join" > "Pray to don't get kicked because the host thinks your 82 latency is too high even if you never had problems with that" > "Wait for game to start after RUS/Laggers/Banned had been kicked" > "Pray for no idiots just leaving as soon as the countdown starts forcing you to start over again".
And all this is 10 times worse if you are with a friend and none of you can Host a game... Trying to type down the game name and type it fast before all slots are full; etc...
However; I had no problems (and even got used to it) to play 4v5 or 5v4 on DotA and still have really nice games; and many times the 4-players team would win.
In LoL, however, if someone leaves/afks/feeds, you are quaranteed 1-3 of the remaining teamates will stop playing aswell and try to surrender at the 20 minutes mark... Dude... I hate that surrending option. It's ok to have it (since you can't join new games without finishing that one) specially if the other team just doesn't want to end a 0-60 game; but they just abuse it... I can't keep track of how many times my mates (even my IRL friends) force a surrender on games that can still be won...
Anyway; I didn't know until recently that DotA 2 was going to be a completly copy-paste of DotA; and I couldn't be happier.
They just need to make cool grapihcs/effects (done perfect so far), and a nice UI and simple joining system; and they seem to be promising all that and more (including new systems to reward people for doing what all players should do for starters).
Waiting for DotA 2!
I don't care if it's F2P or P2P; but I really want to be abble to -random over the 105 heroes poll; and not the 10 weekly heroes + purchased ones.
Also, not big fan of the skins. They are cool on LoL and fit it; but I would rather prefer if DotA didn't contain custom/purchasable heroes skins.
About LoL suffering from DotA 2 or not... Will depend on many things.
If DotA 2 was to be a F2P game with microtransactions like LoL; I would kinda worry a little about LoL losing lots of players, since I personally see no point on playing it over a newer, cooler looking, more balanced game.
But to be honest, once DotA 2 is out; I couldn't care less about LoL; even if all my friends remain on LoL, I will probably stop playing it forever, and never regreting it nor missing that retarded Masteries/Runes/SummonerSpells system.