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Official Blog Update - Burnt Offerings Nov 11, 2011

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Official Blog Update - Burnt Offerings Nov 11, 2011

Postby Torment » 11 Nov 2011, 00:24

As we are nearing open beta guys I present to you the new blog updated

"Today’s update adds Warlock, a master of the Dark Arts and the only hero capable of summoning a mighty flaming golem."


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"Among a variety of other fixes and additions, today’s update also adds another step in our ongoing work to tackle community health. A couple of updates ago we released a report and commendation system. This has given us a bunch of data about the various ways that some players are helping or hurting the fun of other players. One theme we noticed was that there are some players out there who reduce other people’s fun through the communication channels, but at the same time receive commendations in other games for being good players to play with or against. So with this update we’re adding a system that detects players who are clearly reducing the fun of other players specifically through text and voice chat – and temporarily removes their ability to use those chat systems. Once they return to being additive to the community, they can re-earn that functionality. As usual, we’ll be paying careful attention to whether this makes the Dota world a better place, and you can send us your thoughts after seeing it in action."

Changelog

GENERAL

Added system that temporarily removes chat functionality from hostile players.


HEROES

Added Warlock.
Antimage: Fixed Manabreak working through Doom.
Beastmaster: Fixed him doing 10 less base damage than he's supposed to.
Dragon Knight: Fixed Corrosive Breath being lethal.
Dragon Knight: Fixed Breathe Fire not working on Siege units.
Jakiro: Fixed Liquid Fire not working on Siege units.
Jakiro: Fixed Dual Breath fire interval being a little too slow.
Omniknight: Fixed Purge/Repel not removing Hex.
Omniknight: Fixed being unable to cast Purification on mechanical units
Shadow Shaman: Fixed Voodoo not being blocked by Linken's Sphere.
Slardar: Fixed Slithereen Crush not showing an AoE indicator.


GAMEPLAY

Enabled Omniknight and Dragon Knight in Captain's Mode.
Fixed Heart of Tarrasque regen stacking issues.
Fixes courier not responding to further deliver orders until he was issued a move order.
Fixed a case where items would not combine if the owning player was disconnected.
Fixed an item combine bug when giving an item to another hero who has a full inventory.
Fixed Diffusal Blade's manabreak working through Doom.
Fixed Satyr Trickster's Purge not canceling Repel.
Fixed being unable to target Siege units with Medallion of Courage.
Fixed Urn and Bloodstone resetting at 30 charges.
Increased the time window allowed between double clicking abilities and items.
Fixed camera position resetting to the middle of the map after receiving a full update.


UI

You can now choose Southeast Asia and US East/West in the matchmaking region settings on the Today page.
Matches in the Today and Watch pages are now sorted by the average rank of players in the game.
Added Network Quality setting to the Options menu.
In spectator hero chase mode, clicking on the top bar clears the temporary unit query as well as following the new unit.
Added a cooldown sound for clicking the Glyph while it is on cooldown.
Fixed commands bound to apostrophe not being properly captured by the UI. Fixes buying items in your Quick Buy slot when typing in chat.
Added checkbox for practice lobbies to make them watchable via the Watch tab.
Fixed courier's transfer items buff not destroying itself when another order was given to him. Fixes courier not responding to further deliver orders until he was issued a move order.


VISUALS

Cleaned up some Dragon Knight effects.
Updated Dragon Knight's run and idle animations.
Fixed Windrunner's bowstring disappearing when she died.
Fixed some visual bugs related to building destruction.
Fixed gestures not being properly deleted in some occasions. Fixes Beastmaster never leaving his flail animations (and thus strutting down the middle lane like a boss).
Fixed lipsync on portraits not lasting the full duration of the lines being spoken.


AUDIO

Added Tower/Barrack destruction music.
Fixed Heroes never commenting on first blood events.


BOTS

Fixed bots trying to attack Razor's Plasma Field.
Bots will now consider siege units to be creeps for purposes of laning and farming.
Bots now pay better attention to incoming gank damage, so they should be quicker about retreating.
Fixed bug in Earthshaker bot where he was underestimating the stun duration of Fissure.
Fixed bug that was causing bots to not consider tower avoidance when attacking.
Bots should now back off to more reasonable positions when pushing a tower and waiting for their creeps.
Bots will no longer be scared of themselves when pushing a tower (!)
Fixed a bug where bots would either never purchase from the side/secret shops or would sometimes get stuck trying to purchase from them when they had no room.
Fixed bots trying to attack invulnerable units.
Implemented avoidance for Batrider's Firefly.
Fixed a few cases where Bane would try to cast an ability on an invalid target.
Bots now wait for teammates to be relatively nearby before moving closer to a tower they're defending.
Tiny bot will no longer wait to get into toss range before using any abilities on a retreating unit.
Bots will no longer roam when they have a hero or creep actively attacking them.
Fixed case where heroes with long attack ranges could get stuck trying to farm a lane but not being in range of any creeps.

OVERVIEW by Wyk
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SCREENSHOTS
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DOTA 2 WARLOCK IN GAME FOOTAGE


Last edited by Torment on 11 Nov 2011, 01:02, edited 1 time in total.
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Thanks to jololo
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby ferg » 11 Nov 2011, 00:42

interesting idea for the chat functionality. Excited to see how it will turn out! Will definitely get rid of flaming, but then they won't be able to coordinate anything except by pinging O.o

Also warlock is one of my favorite heroes :D too bad i don't have a beta key yet...
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby Abelitoo » 11 Nov 2011, 00:46

Hmm... I want to see the warlock and the "mighty flaming golem" on a stream ^^
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby Mudkipz223 » 11 Nov 2011, 00:53

Cool stuff, I really do like the design of Warlock's robe, the eye just makes to look awesome for some reason to me :P Disappointed no bane released though :(, but the functions they're implementing sound cool.
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby ionic[ink] » 11 Nov 2011, 00:53

One hero, 0 wave =\
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby K0I » 11 Nov 2011, 00:54

DoTA Blog wrote:One theme we noticed was that there are some players out there who reduce other people’s fun through the communication channels, but at the same time receive commendations in other games for being good players to play with or against. So with this update we’re adding a system that detects players who are clearly reducing the fun of other players specifically through text and voice chat – and temporarily removes their ability to use those chat systems. Once they return to being additive to the community, they can re-earn that functionality.

Curses, foiled again! I guess I'll have to deliver my scathing comments through Ventrilo instead. :evil:
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But how am I supposed to earn back the privilege of using chat if my use of chat is restricted? :|
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby AnnabelL » 11 Nov 2011, 01:21

why is that golem is so. . .ugly???!isn't really up to its name. . .
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby ehergeiz323 » 11 Nov 2011, 01:25

Fixed gestures not being properly deleted in some occasions. Fixes Beastmaster never leaving his flail animations (and thus strutting down the middle lane like a boss)

valve releasing changlogs like a boss
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby Captain Planet » 11 Nov 2011, 02:05

WARLOCK! FUCK YEAH!!!


Watch out bitches, I comin' for ya now!
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby DoFu » 11 Nov 2011, 02:10

i think dota1 warlock is incomparably better. Same as those 2 little guys from necronomicon.
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby Captain Planet » 11 Nov 2011, 02:12

Can anyone tell me if Warlock attacks off-hand (like in DotA) or with his staff (I don't have access to the game atm)? If he attacks with his staff, imma go request he attacks off-hand in the dev forums.
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby nomiSrss » 11 Nov 2011, 03:08

really good update, loved it, although i hope to get a beta key
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby WiLLiTBLEND? » 11 Nov 2011, 03:19

Why is inventory box in UI misaligned? Im a bit worried because my computer is 4:3 and max res is 1280x1024 lol

but I liked what is Valve doing to the commendation system wutever that is it will make Dota a lesser rage-game
HoN and LoL can't do that :D
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby Imb4h » 11 Nov 2011, 09:06

Nice hero but they don't speak about keys or something...
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby Oghma » 11 Nov 2011, 09:11

Its just the problem with that resolution. And belive me its not the biggest one for people using 1280x1024. Overzoomed camera distance is much bigger, cause u cant see who is comming from sides in comparation with people playing on wide monitors.
People are complaining on dev forums but they are just not fixing it. And beside this misalignment proper fix must include higher camera distance.
What u can do till fix comes out:
1. Choose 16:10 aspect ratio
2. Choose 1280x800 resolution
3. Choose borderless window
4. Open MS Paint and hit F11(full screen)
5. alt+tab to dota 2
I know it will not be full screen but after couple of games u will get used to it and it will be much more pleasure to play that way. Running MS Paint and hitting F11 is the easiest and fastest way to make black borders on uncovered areas when u run dota 2 in 1280x800 resolution.
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby Bristleback » 11 Nov 2011, 10:10

BTW, golem sucks for me....it isnt too big....I want it to be huge like a scary monster :D
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby GeoCk » 11 Nov 2011, 11:14

Warlock model looks great!I can't say the same thing about his golem tough...it's to big and I don't understand why in the Earth's name he has a tail.
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby WiLLiTBLEND? » 11 Nov 2011, 11:36

GeoCk wrote:Warlock model looks great!I can't say the same thing about his golem tough...it's to big and I don't understand why in the Earth's name he has a tail.


One Reason: Valve design :lol:

It's like a designing a rainbow unicorn with a sandwich as it's body
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby ehergeiz323 » 11 Nov 2011, 12:44

WiLLiTBLEND? wrote:
GeoCk wrote:Warlock model looks great!I can't say the same thing about his golem tough...it's to big and I don't understand why in the Earth's name he has a tail.


One Reason: Valve design :lol:

It's like a designing a rainbow unicorn with a sandwich as it's body

it might not be it's tail, if you get what im saying ;)
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Re: Official Blog Update - Burnt Offerings Nov 11, 2011

Postby Chewy » 12 Nov 2011, 08:44

He is a fun hero to play but i suck with his Inferno really bad. I cant micro him and warlock. I have to find someway to make the keys work somehow. :)
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