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Dota 2 October 6, 2011 Patch Notes

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Dota 2 October 6, 2011 Patch Notes

Postby Light » 07 Oct 2011, 04:53

Here is the complete set of patch notes from the update to the Dota 2 yesterday.

GAMEPLAY
Enabled Kunkka and Bloodseeker.
Enabled Bot Support
Fixed some creep aggro behaviors
Fixed Juggernaut's Omnislash not ministunning the initial target.
Fixed Juggernaut's Healing Ward not having an AoE cursor.
Fixed Critical Strikes (both Juggernaut's and item-based) not denying correctly.
Fixed Ion Shell being dispelled during Bladefury.
Fixed Razor's Static Link working on Juggernaut while he is omnislashing.
Fixed Doom gaining a ranged attack by orb walking after eating a ghost creep.
Fixed Dazzle's Shadow Wave, it now properly deals physical damage, and damages magic immune units.
Fixed Ancients not regenerating.
Fixed Lich's Dark Ritual being usable on couriers.
Fixed players instantly losing vision of dying units.
Fixed the radius of vision players get from attacking units.
Fixed units being knocked back into trees potentially getting stuck.
Fixed Ring of Basilius, it no longer automatically resets its toggle state on death.
Fixed Illusions doing significantly reduced damage to buildings.
Fixed a bug that prevented selection hitboxes from scaling along with the unit.
Fixed a bug where creeps would over-commit to defending an allied hero being attacked.
Adjusted juke areas around Dire Side Shop.

UI
Added support for muting voice & text chat of other players via the scoreboard.
Fixed a bug with item combining when the courier brings items to a hero in fountain range.
Changed how upgradable items are displayed in the shop: now all upgrade levels are shown in the combine tree.
Upgradeable items, such as Necronomicon, now show the upgrade level in their shop tooltips.
Added Legacy key support for Juggernaut.
Fixed a bug where players who bought items while dead in range of the side or secret shop would have their items drop on the ground.
Changed secret shop item color to teal.
Updated player slot colors.
The player's own minimap icon now shows their player color.
Fixed a bug that prevented camera movement while spectating a game directly (not via DOTA TV).
Fixed several issues with Fog of War while spectating.

VISUALS
Illusions in the portrait and multi-unit selection UI now show the illusion status effect.
Vengeful Spirit's Magic Missile is more obviously a projectile now.
Beastmaster's Wild Axes now flow along the ground, and are more prominent overall.
Completed a rough pass over the Dire Secret Shop.
Added a new custom effect for Lich's Frost Armor.
Lich's Chain Frost is now more visible.
Vengeful Spirit now has a new model and weapon.
Added bloody footprints to Axe's Cull effect.
Fixed a bug that caused portraits to sometimes have missing (or extra) body parts on Heroes.

AUDIO
Added more voice content to several heroes.
Added Dire Defeat music piece.
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Chewy » 07 Oct 2011, 05:21

At least there busy and not jacking off at us begging for beta keys :D
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Re: Dota 2 October 6, 2011 Patch Notes

Postby sm:)e » 07 Oct 2011, 05:31

someone who can post the vs new model?
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Re: Dota 2 October 6, 2011 Patch Notes

Postby WiTcHeR » 07 Oct 2011, 05:36

Kunkka is badass :)
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Chewy » 07 Oct 2011, 05:55

WiTcHeR wrote:Kunkka is badass :)


Bro you should post some pics or videos of his abilitys or BloodSeeker. :D
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Captain Planet » 07 Oct 2011, 06:10

The bots are pretty good, btw. I'd say they are about equal (maybe slightly better, maybe slightly worse) than those in the AI DotA maps.

The Tide AI is pretty good I've found
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Re: Dota 2 October 6, 2011 Patch Notes

Postby WiTcHeR » 07 Oct 2011, 06:12

-Here are Bloodseeker and Kunkka in game footage!

Dota-Two the first DOTA 2 Fan-Site Community- Live Streaming by WiTcHeR

http://www.own3d.tv/live/127458

- Bloodseeker from Dota 2. A short introduction to the hero:


- Kunkka - Admiral from Dota 2. A short introduction to the hero:

Vengeful Spirit new model:
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Last edited by WiTcHeR on 07 Oct 2011, 08:42, edited 3 times in total.
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Chewy » 07 Oct 2011, 06:21

THANK YOU SO MUCH. Really helped.
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Rikoshay » 07 Oct 2011, 07:10

Simply amazing.. Wow. Kunnka looks badass... WHERE'S MY BETA KEY! :(
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Re: Dota 2 October 6, 2011 Patch Notes

Postby r0yaLe2k11 » 07 Oct 2011, 08:28

Both Kunkka and Blood are amazing. Only the silence icon sux. And the new Venge model is good, at least better than the old-one, I'm happy they care about the fans enough to change it : )
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Light » 07 Oct 2011, 09:10

r0yaLe2k11 wrote:Both Kunkka and Blood are amazing. Only the silence icon sux. And the new Venge model is good, at least better than the old-one, I'm happy they care about the fans enough to change it : )


Dota has always been a community boosted project. Valve knows that and will give it prime importance if you ask me. Most of their games were once community driven projects and they know the value of it. :)

I do not see much difference between how the community would be able to contribute towards Dota 2 like they do with DotA.
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Chewy » 07 Oct 2011, 09:27

Not much since they havent given many dota 2 keys. So, i think its probably going to be different.
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Revive Is OP » 07 Oct 2011, 09:45

Chewy wrote:Not much since they havent given many dota 2 keys.

Really? My friend is playing it right now... I'll e-mail Ice Frog now that I have the free time.
Double-Edit:
Chewy wrote:And why arent you playing than? I think we cant beg no where.

We can't? Well I don't really have the time to try another game, but since I was anticipating DoTA I feel guilty about not begging :/
Guess I should get keys for my team too. Are we allowed to Livestream the in-game content yet? I guess I just don't want to get all excited and then be denied a key. I could always beg my friend to let me use his account, but he might get angry at me :D
Last edited by Revive Is OP on 07 Oct 2011, 10:00, edited 4 times in total.
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Chewy » 07 Oct 2011, 09:48

Revive Is OP wrote:Really? My friend is playing it right now....


And why arent you playing than? I think we cant beg no where.
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Re: Dota 2 October 6, 2011 Patch Notes

Postby DoFu » 07 Oct 2011, 10:00

Spoiler for :
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Last edited by DoFu on 07 Oct 2011, 10:12, edited 1 time in total.
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I HOUSE ♫
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Revive Is OP » 07 Oct 2011, 10:09

I'll take that as a "yes we can show in-game footage". But yeah... I guess the main reason I haven't begged is because I spend way too much time with my guild to allow for new addictions unless I brought my guild with me. Here's my website: http://colossusgaming.guildlaunch.com
I'll see what they think about DoTA 2. Since it's by Valve it must be good...
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Chewy » 07 Oct 2011, 16:54

Nice guild. I would really recommend them to play this game. If you start a clan in this game it would be really awsome. And if your a tournament guy your clan would probably love tournaments.
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Lynx » 07 Oct 2011, 17:50

lookin good!
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Re: Dota 2 October 6, 2011 Patch Notes

Postby syNth » 07 Oct 2011, 18:17

Beastmaster's Wild Axes now flow along the ground, and are more prominent overall.

Can someone give me a link to a video of this? I really wanna see it!
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Re: Dota 2 October 6, 2011 Patch Notes

Postby Chewy » 07 Oct 2011, 19:10

Yes i would love to see that also. Because they werent really good before. I want to see how they fixed that.
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